Peoples

Note: If there is more than one version of a race, then the most recently published version will supersede older entries and official publications will supersede UA/playtest material.

If at any point you would like to request another homebrew race be added to the ecology of the Unnamed Land, feel free to ask your DM.

Common Playable Races
The following is an alphabetical list of common playable races in the Unnamed Land, and a brief summary of their history and culture.

Aarakocra
Aarakocra trace their history to before the Echo, originating from the high mountain peaks that now comprise The Devastation. Social in nature, they are responsible for some of the oldest settlements in the west and can currently be found all across the Unnamed Land in cities and large towns. While most tend to be civilized, even sophisticated, some groups still live in seclusion and practice ancestral lifestyles.

Dragonborn
Dragonborn are one of the few peoples who demonstrably arrived in the Echo. Their civilization was young at the time, but had a strong tradition of recording their history in writing. They have built a strong society in their new home, located in the eastern arm of Dragonbridge.

Dwarf
Evidence of early Dwarven peoples predates the Echo by thousands of years, but their cultural advancement was slowed by their aversion to change. Notably, their hesitance to adopt new materials has led to unique technological development favoring massive works of stone. They still reside in their ancestral home, high in the mountains of Fallmarch.

Elf
It is unsure when exactly the first Elven people left the Feywild to make permanent homes in the Unnamed Land, but it is known that the Feywild was accessible before the Echo. They settled initially in Springmarch, where they still hold majority, and can otherwise be found most anywhere both living their traditional lifestyles and integrated into contemporary civilization.

Felis
Felis, as documented by the other races, began to appear sometime after the Echo. It is believed that they appeared in the Echo but remained undetected. There are a great many varieties of Felis and they, with some exceptions, have integrated into larger society.

Genasi
The first genasi began to appear after the Echo. Having no history or culture of their own, they typically adopt the culture of the communities they are born into. Bloodlines touched by the elemental planes produce genasi every few generations.

Gnome
Gnomes hail from the forests of Fallmarch, where they have resided since long before the Echo. They embrace novelty, and are well known for their questionably useful technological advancements.

Half-Elf
Half-elves have presumably existed in the Unnamed Land for as long as elves have, and some may have resided there before the first permanent elves did. They are integrated very closely into both elven and non elven society, and are culturally analogous to wherever they call home.

Half-Orc
Half-Orcs, a misnomer of the Uruk people, are close cousins to the human race and have lived in the Unnamed land for just as long. They distinguish themselves from humanity by having stronger martial traditions and more cultural importance placed on individual accomplishment.

Halfling
Halflings are the offspring of humans and ling, a race of short statured humanoids who disappeared in the Echo. They have since established their own culture and society, and have large populations in both of the eastern marches.

Human
Humanity is the most diverse and best established race in the Unnamed Land, tracing their history back long before the Echo. They are highly social and ambitious, with kingdoms and communities of all sizes, often in places others would deem uninhabitable.

Kobold
Kobolds are the only race to be both pre and post Echo. The kobolds native to the Unnamed Land are primarily subterranean, tribal, and highly superstitious. The kobolds which came over in the Echo are more agreeable, considered by most to be "Dragonborn Gnomes".

Tiefling
The first tieflings were born after the Echo and, unlike other planetouched, the offspring of a tiefling and another creature will almost always be a tiefling. This has allowed them to develop their own culture, which they adapted from their human/elvish heritage while embracing the ritualism and multiplanar nature of their fiendish ancestors.

Uncommon Playable Races
The following is an alphabetical list of uncommon playable races in the Unnamed Land, and a brief summary of their history and culture. Depending on the race and location, characters may experience various levels of suspicion, distrust, and even persecution. You don't need permission to play any of these races, but you may want to ask your DM about what you should expect.

Aasimar
Having no direct lineage, Aasimar history is relatively nonexistent and there is effectively no such thing as "Aasimar Culture". Some historically notable figures have been confirmed to be Aasimar, and many others are speculated to have been. Usually, a bloodline touched by divinity produces an Aasimar only once.

Bugbear
Bugbear, as a society, tend not to record their history. Other cultures do have some records of interacting with Bugbear, some of which is in context that places them before the Echo. Nomadic within their homeland of The Devastation and the lower plains of Firstmarch, and are so rarely seen elsewhere that some have managed to escape their peoples reputation by traveling far enough.

Firbolg
It is an absolute mystery how Firbolg came to the Unnamed Land. Outside record of them, reclusive as they are, is nearly nonexistent and their own oratory tradition seems completely divorced from broader history, even after the Echo. The tend to live in clans comprised of branch families, and are considered as a whole to be agreeable.

Gith
Gith did not come to the Unnamed land until well after the Echo. They have no established cultural presence, and there is no evidence that any have chosen to reside permanently.

Gnoll
Gnolls appear in the pre-Echo historical records of many ancient peoples, and are themselves reasonably interested in documenting history due to their tradition of ancestor worship. They tend to be nomadic, and can be found from the plains of Athos to the western edges of Fallmarch. Their interactions with other races can be summarized as "with them or against them".

Goblin
Goblins are well documented in the histories of both humans and dwarves as having a pre-Echo presence in the Unnamed Land. Despite their strong communal tendencies goblin society is highly localized and they are perhaps the second most diverse people, besides humans; there are no two goblin hives with identical cultures. They can be found anywhere, both above and below ground.

Goliath
Goliath tribes were not spotted until after the Echo, and the goliath's own oral history contains a legend describing a great journey into a new land. While their behavior is that of a typical isolationist society, there are many cases of goliath cooperation with the peoples of Firstmarch and The Devastation, where they have settled.

Hobgoblin
Hobgoblins, though considered to be part of goblin-kind, first came to the Unnamed Land as invaders from the Inverse Material Plane. Cut off from support after the Severance, the remaining hobgoblin forces went underground and established themselves as a ruling class over the lesser goblin races. They carefully maintain their numbers through arranged marriage, and to avoid congregating for fear of being wiped out.

Lizardfolk
Hailing from the mysterious islands of Fellhollow and having no written history, it is anyone's guess when exactly Lizardfolk came to exist in the Unnamed Land. Fiercely territorial, they resist any attempts from from the outside world to intrude on the islands and punish most attempts at contact.

Orc
Despite popular misconception, the orcs are the descendants of half-orc prisoners who were enslaved by raiders from the inverse material plane. There they were selectively bred and magically altered to act as combatants, a large number which were trapped in the Unnamed Land after the Severance.

Tabaxi
Tabaxi are an elusive nomadic people who have wandered the the Unnamed Land since before the Echo. It is unsure exactly where they originate, but they have been spotted almost everywhere.

Triton
Triton live in the seas that surround the Unnamed Land and their ancestors, uncontested, built a vast underwater empire before the events of the Echo. After the Echo, the triton remained but the empire was supplanted by two new aquatic races: kuo-toa and sahuagin. These newcomers posed a threat to both the triton and the peoples of the land, pushing them towards a longstanding alliance that is alive today.

Yuan-Ti Pureblood
Yuan-Ti themselves have been a threat in the Unnamed Land since prehistory, long before the Echo, as even a small snake cult could muster enough power to transform themselves into monsters. The cults produce purebloods rarely, and always with very specific intent; typically to infiltrate governments or adventuring parties and throw them off of the cult's trail.